How To Play Three Card Game

How to Play

Player must place a wager on the Ante box (minimum $5.)

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You put down the remaining cards and turn over the top card to determine the trump suit for that hand; the other undealt cards play no further part in the game. For a four-player game, in which all the cards go out, cut the deck to determine the trump suit before you deal out the first hand. Playing cards have been a part of history as far back at 10th century China, and in the 1800’s they became a favorite pastime. With a standard 52-card deck you can play hundreds of different games, some that only require one player. The Patience Card Game is one of those games.

Pair Plus wager is optional (minimum $5.)

After Ante (and optional Pair Plus) wager is made, three cards are dealt to each player. Player will look at all three cards.

  • If the player likes their hand, they will match the Ante wager by placing the equal amount in the box.
  • If the player dislikes their cards, they may choose to fold, and the Ante and Pair Plus is lost.

How players win:

  • If the players’ hand beats the Designated Players’ hand they win
  • EVEN MONEY on the Ante wager and Bet wager.
  • PAIR PLUS is paid odds if the hand beats the Designated Player on qualifying hands. If the players’ hand ties or does not beat the Designated Players’ hand it will be a push on the Pair Plus.
Payout Scale

Pair Plus Pays:

  • Mini Royal Flush: 100 to 1
  • Straight Flush: 50 to 1
  • Three-of-a-Kind: 30 to 1
  • Straight: 6 to 1
  • Flush: 4 to 1
  • Pair: 1 to 1
  • Ante & Play Bet: 1 to 1
Three Card Poker Rules
  • Management’s decision is final.
  • Orange City Racing and Card Club has zero tolerance for verbal abuse, disruptive behavior, or vulgarity.
  • A cardroom operator who has reasonable cause to believe that a player has acted or is acting in an unethical manner, may require the player to leave the game or facility.
  • A dealer button will be positioned in front of the Designated Player and will move when there are multipliable Designated Players.
  • Each player must bet “ante.” “Pair Plus” is optional.
  • Largest denomination will be placed on bottom of a multi denomination bet.
  • All hands will be dealt clockwise, from left to right.
  • Players are not allowed to touch the cards until they are pushed towards them by the dealer.
  • Players will be allowed to play up to two hands, but their second hand must be played in the blind.
  • One player to a hand. A player may not seek advice as to the play of their hand.
  • Players’ cards must remain in plain view of the Dealer and other players and remain over the table at all times. Players who walk away from the table without acting on their hand will be considered a folded hand.
  • Any discrepancy in number of cards dealt to a player and/or the shuffle machine blinks red, it will be considered a dead hand and all cards will be pulled in immediately without the players being allowed to look at their hand.
  • Rake will be taken from the Designated Player’s Bank accordingly depending on total amount of wagers placed. (See rake chart posted on table).
  • Chips in well are to be used for buy-ins, color ups, or cheque changing. Players must have sufficient money/ chips to complete all wagers of their current hand.
  • The Designated Player will be standing near or seated at the three card poker table when hands are dealt.
  • Dealer must have a Q high to qualify for BET wager placed by player.
  • All payouts will be paid by the Designated Player.
  • All losing bets will be awarded to the Designated Player.
  • Players will get paid on Pair Plus Bet according to the posted payout structure if the hand has a pair or better. If the dealers’ hand is higher than the players’ hand, they push on the pair plus. The player must beat the dealer in order to get paid on the pair plus bet.
  • The “pair plus” payouts are listed on the layout.
  • The English only rule will be enforced while a hand is in progress whether players have cards or not. This includes sign language.
  • The poker room is not responsible for player’s chips left unattended or on the table.
  • Cash does not play.
  • Players may not enter a game after the last two hands have been called at closing.
  • The games’ betting limit or type will not be changed unless approved by management.
  • There will be no objects allowed on the table other than chips and cards.
  • Players may leave their seat for a maximum of 10 minutes and must inform a Dealer or floor person. Management reserves the right to remove the player’s chips and open the seat to waiting players.
  • Players will be called into the game when there is a waiting list. If there is no list and open seats a player can sit down to play.
  • The house reserves the right to limit players to one hand. The house reserves the right to require that any two players not play in the same game.
  • No smoking, chewing tobacco, or electronic cigarettes are allowed in the poker room.
  • No credit will be extended by the House.
  • No side bets permitted in the House. A side bet is any bet made between players on anything other than poker. This includes sports bets, buying another player’s high hand, betting on the next card to come out, betting who will win the hand, etc. This rule also applies to any form of online gaming whether for real or play money. Cell phones are not permitted on the table surface or in a cup holder, but are allowed on the rail.
  • Cell phone communication is not permitted while a player is in a live hand (This includes surfing the web, texting, and changing music). Players may not use device to access any type of online gaming whether for real or play money. (This includes poker, slots, blackjack, bingo, sports bets, etc.)
  • iPods, MP3 players, tablets, and laptops are permitted, but must remain off the table. If the electronic devices become a distraction and deters from the play on the table, the player may be asked to discontinue use while playing. Players may not use device to access any type of online gaming whether for real or play money. (This includes poker, slots, blackjack, bingo, sports bets, etc.)
  • If a player wishes to contest the results of completed hand, they must do so prior to start of the next hand. The first riffle of the shuffle marks the start of the next hand. If an automatic shuffler is used, the hand begins when the green button is pushed.
  • Three Card Poker is not Jackpot eligible.
  • Photos or electronic recordings are not to be taken in the Poker Room unless authorized by management.
  • Must be18 years of age or older to play and have a valid US identification to enter the Poker Room.
  • Hoodies are allowed to be worn while playing at a table, but must be taken down when away from the table.
  • Shoes must be worn at all times while in the Poker Room.
  • No offensive attire is allowed in the Poker Room.
  • No firearms or weapons are permitted in the Poker Room.
  • No loitering in the Poker Room.
The Designated Player Requirements:

Must provide $30,000 per table for initial operational start up and maintain $30,000 in play per hand.

See designated player Rules in poker room.

Per Florida Regulation 61D-11.002(5)(b): In 3-Card Poker, Ultimate Texas Holdem,Fortune Pai Gow, and One Card Poker the dealer button will rotate around the table in a clockwise fashion on a hand by hand basis to provide each player desiring to the designated player an equal opportunity to participate as the designated player.

Free card games to play

60. Per Florida Regulation 61D-11.002(5)(c): In 3-Card Poker, Ultimate Texas Holdem,2 Card Poker, and One Card Poker, the room does not require the designated player to cover all potential wagers.

Last Updated 7/14/2017 – Please see host for current rules and listing. The rules listed at the host will always be the most current and up to date version of these rules. 

Three-card Monte
A game in Jaffa, Israel (2005). It has all the hallmarks of the con; the cards are slightly curved, the corners have been bent and the dealer has the cash in hand to conceal any sleight-of-hand.
OriginSpanish
TypeGambling
PlayersNp.
Skills requiredChance
Cards3
DeckAny Deck
Playing time5–10 min.
Random chanceEasy
Related games
Monte Bank

Three-card Monte – also known as Find the Lady and Three-card Trick – is a confidence game in which the victim, or 'mark', is tricked into betting a sum of money, on the assumption that they can find the 'money card' among three face-down playing cards. It is very similar to the shell game except that cards are used instead of shells.[1]

In its full form, Three-card Monte is an example of a classic 'short con'[2] in which a shill pretends to conspire with the mark to cheat the dealer, while in fact conspiring with the dealer to cheat the mark. The mark has no chance whatsoever of winning, at any point in the game. In fact, anyone who is observed winning anything in the game can be presumed to be a shill.

This confidence trick was already in use by the turn of the 15th century.[3]

  • 4Methodology

Rules[edit]

The Three-card Monte game itself is very simple. To play, a dealer places three cards face down on a table, usually on a cardboard box which provides the ability to set up and disappear quickly.[4] The dealer shows that one of the cards is the target card, e.g., the queen of hearts, and then rearranges the cards quickly to confuse the player about which card is which. The player is then given an opportunity to select one of the three cards. If the player correctly identifies the target card, the player gets the amount bet (the 'stake') back, plus the same amount again; otherwise, the stake is lost.

Usual card selection[edit]

Since there are only three cards, the jack of spades and jack of clubs often complement the 'money card', which is usually a queen.[5] The queen is often a red card, typically the queen of hearts. Sometimes the ace of spades is used as the money card, since in some cultures the ace of spades is viewed as lucky, which might lure the mark into playing the game.

Drawing a player in[edit]

When the mark arrives at the Three-card Monte game, it is likely that a number of other players will be seen winning and losing money at the game. The people engaged in playing the game are often shills, confederates of the dealer who pretend to play so as to give the illusion of a straight gambling game.[6]

As the mark watches the game, they are likely to notice that they can follow the queen more easily than the shills seem to be able to, which sets them up to believe that they can win the game.

Eventually, if the mark enters the game, they will be cheated through any number of methods. An example of a simple scheme involves a dealer and two shills:

A three-card Monte stand in Warsaw, July 1944
  • The dealer and shills act as if they do not know each other. The mark will come upon a game being conducted in a seemingly clandestine manner, perhaps with somebody 'looking out' for police. The dealer will be engaged in his role, with the first shill betting money. The first shill may be winning, leading the mark to observe that easy money may be had, or losing, leading the mark to observe that they could beat the game and win money where the first shill is losing it.
  • While the mark is watching, the second shill, acting as a casual passerby like the mark, will casually engage a mark in conversation regarding the game, commenting on either how easily the first shill is winning or how they are losing money because they cannot win at what appears to the mark to be a simple game. This conversation is engineered to implicitly encourage the mark to play, and it is possible the second shill could resort to outright encouragement.
  • If the mark does not enter the game, the dealer may claim to see police and will fold up the operation and restart it elsewhere, or will wait for another mark to appear on the scene.
  • If the mark enters the game, they may be 'had' (cheated) by a number of techniques. A common belief is that the operator may let the mark win a couple of bets to suck them in, but this is virtually never true. In a true Monte scam, the mark will never win a single bet, as it is not necessary. There are too many ways for a well-run mob to attract the marks, suck them in, and convince them to put money down.
  • When the dealer and the shills have taken the mark, a lookout, the dealer, or a shill acting as an observer will claim to have spotted the police. The dealer will quickly pack up the game and disperse along with the shills.
Con artists enticing people on Potsdamer Platz, Berlin, to play, and lose money in the game in 2018.

Methodology[edit]

The Game of Monte in the Streets of Mexico by Claudio Linati (1828)

Dealers employ sleight of hand[7] and misdirection to prevent the mark from finding the queen.

While various moves have been devised for Monte, there is one basic move which is overwhelmingly used with virtually all Monte games. It has to do with the way the cards are held and tossed to the table. The dealer will pick up one of the cards with one hand, and two with the other. This is the key: although it appears that the dealer is tossing the lowermost card to the table, in actuality they can toss either the top or the bottom card at will. Thus, having done so, and while mixing up the cards, the mark will be following the wrong card from the beginning. The move, done properly, is undetectable. Even the shills pretending to play are often unaware of where the money card actually is without the dealer employing signals of various kinds to let them know where it is.[citation needed]

Inevitably, once in a while the mark will manage to find the right location of the card by pure chance. This presents no problem at all for the mob; if the mark picks the right card, one of the shills will simply post a higher bid, which the dealer immediately accepts, announcing that he will accept only the highest bid. In other words, the mark puts down money on the right card, at which point a shill will immediately place a double bet on top of the card, thereby winning the 'right' to play that round. Of course, if the mark picks the wrong card, the dealer takes the bid and the money. The dealer will never accept a winning bid from a mark.[citation needed]

The psychology of the con is to increase the mark's confidence until they believe they have a special ability to cheat the dealer and win easy money. Everything the Monte mob does is geared towards creating that mindset in the mark. To increase the mark's motivation to bet, they will also employ standard strategies such as having the dealer be slightly abrasive or rude, so there is even more reason to want to take his money.

'Bent corner' variation[edit]

The 'bent corner ploy' is one of the classic scams in Three-card Monte, and is used if the mob thinks a mark can be had for more money, or needs more convincing to put some money down. During the course of tossing the cards, the dealer 'accidentally' drops the cards, resulting in a corner of the money card having a slight bend in it. Another variation is for the dealer to look away, and while occupied, one of the shills will quickly put the crimp in the money card. Either way, the dealer pretends not to notice, this perhaps being made more plausible by having the dealer wear thick glasses. Assuming the mark bets on the card with the bent corner, the dealer will tell the mark to turn it over (so there can be no accusations of card-switching), revealing that it is not the money card after all, but one of the loser cards. The dealer has, in the course of tossing the cards, unbent the money card and bent the loser card. In this variation, the mark will be even more reluctant to complain about having lost money, as doing so would reveal that he intended to cheat the dealer.

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Solo variation[edit]

A skilled card mechanic can perform this con without shills or assistants.Everything is legitimate up until the reveal.To show that nothing dishonest is being done with the selected card, the dealer does not even touch it, using one of the other cards to turn it over.If a losing card was selected, the card is simply turned over.If the winning card was selected, a Mexican Turnover is used to switch the two cards.When done correctly, the two actions are indistinguishable.No matter which card is selected, when turned over it is a losing card.

Variation in card magic[edit]

The Three-card Monte is performed in card magic tricks with minor or major variations that manipulate the use of gimmick cards, and other sleight-of-hand techniques.

Legality[edit]

In Canada, under section 206(1) of the Criminal Code, it is illegal to do the following in relation to Three-card Monte, which is mentioned by name:

  • Receive bets
  • Induce any person to stake or hazard any money or other valuable property
  • Carry on or play or offer to carry on or play in a public place
  • Employ any person to carry on or play in a public place
  • Allow the game to take place (the owner of the premises)

They are indictable offences, with a maximum penalty of two years in prison.[8]

History and popular culture[edit]

Canada Bill Jones (1820–1877) was considered a master of Three-card Monte, in the middle of the 19th century in America.[9]

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In 1898, infamous con man Soapy Smith stole a sack of gold from returning Klondike miner, John Douglas Stewart, after several rounds of Three-card Monte. After Stewart had wagered and lost his cash, he was induced to bring his gold out of safekeeping. Smith's associates grabbed it and ran. A local vigilance committee ruled that Smith should return the gold, but he refused, claiming that Stewart had lost it 'fairly'. Smith was killed during a shootout with the committee the next evening.[10]

After revealing the secret behind the trick on the British television show How Do They Do That?, American illusionist John Lenahan became the first person to be expelled from The Magic Circle.[11]

The play Topdog/Underdog centers around two brothers who play Three-card Monte; the climax of the play comes when one brother bets his entire inheritance on one game. The play won the 2002 Pulitzer Prize for Drama.

The film Short Circuit 2 features a Three-card Monte scam being uncovered by pure chance by the protagonist Johnny 5, who correctly guesses the red card due to his acute vision.

The 1995 film Restoration has a brief Three-card Monte sequence that utilizes a double turnover and flushtration (or 'back') count. These magician's sleights fail to fool Meg Ryan's character Katherine.

The film Now You See Me 2 features a life-sized version of the Three-card Monte performed by Jack Wilder (Dave Franco).

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The music video for Run DMC's 1987 song 'It's Tricky' features illusionists Penn & Teller trying to scam people by performing the Three-card Monte in front of the Rialto Theater in Los Angeles.

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In a 1995 episode of The Simpsons entitled 'The Springfield Connection,' Homer is taken in by a three-card monte scam run by Snake and another man, a shill who Marge suspects is related to Snake, 'or at least in cahoots' with him. Homer places a $20 bet anyway and loses. Marge reveals that he's been scammed and accuses Snake of 'preying on the greedy and stupid.' Snake protests his innocence ('surely, you don't blame me!') and then flees.

In the novel and BBC series Wolf Hall episode 'Three Card Trick', Thomas Cromwell learns and utilizes the trick to survive in his adolescent days on the streets in early Tudor-era England, later emphasizing the supremacy of a child doing the trick due to the perceived confidence of prospective players. Cardinal Thomas Wolsey, baffled by his aide's skills at the con, jokingly suggests he teach it to him, should they fall from favor and be put in financial jeopardy.

The film Hearts in Atlantis (2001) features Alan Tudyk as a carny worker performing the Three-card Monte to fleece money from the protagonist Bobby Garfield (played by Anton Yelchin). But Bobby had inadvertently absorbed a mind reading ability from Ted Brautigan (Anthony Hopkins' character) and was able to beat the con.

Other names[edit]

In German-speaking countries, the game is known as das Kümmelblättchen.[12]

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Notes[edit]

  1. ^Tom Ogden The Complete Idiot's Guide to Magic Tricks, p. 123, Alpha Books (1998) ISBN0-02-862707-5
  2. ^https://nypost.com/2014/12/26/three-card-monte-scam-artists-return-to-midtown/New York Post, Three-card monte scam artists return to midtown, Is this Christmas 2014 – or 1974?
  3. ^Paul B. Newman Daily life in the Middle Ages, p. 169, McFarland (2001) ISBN0-7864-0897-9
  4. ^Richard John Neuhaus The best of The Public Square, p. 203, Wm. B. Eerdmans Publishing Company (2001) ISBN0-8028-4995-4
  5. ^Three-card Monte at pagat.com
  6. ^
  7. ^Penn Jillette, radio interview, NPR, ca. 2000
  8. ^Criminal Code, RSC 1985, c C-46, s 206.
  9. ^William Norman Thompson Gambling in America: an encyclopedia of history, issues, and society, p. 205, ISBN1-57607-159-6
  10. ^Sauerwein, Stan (2005). Soapy Smith: Skagway's Scourge of the Klondike. Heritage House Publishing Co. ISBN1554390117.
  11. ^Vincent, Matthew (30 March 2012). 'Equities: A kind of magic'. The Financial Times. Retrieved 9 January 2015.
  12. ^Hülsemann 1930, p. 294.

Literature[edit]

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  • * Hülsemann, Robert (1930). Das Buch der Spiele für Familie und Gesellschaft. Hesse & Becker, Leipzig.

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